![]() It's a fantastic improvement to an already enjoyable game, even if it carries over some residual warts. It’s very easy to describe how Lost In Random looks imagine Tim Burton’s stop-motion work stretched across the skeleton of a high fantasy world but a lot harder to explain how it plays. ![]() Each town faces its own dilemma that Even and Dicey must solve, as well as some side-quests here and there. "Tears of the Kingdom" is a better "Breath of the Wild," to the point where I'd recommend skipping the latter in favor of the former if you haven't played either. Gameplay is equally as unique, albeit not always perfect. And this is after I've only really scratched the surface on creating vehicles, which could honestly be a game in itself (insert "Banjo-Kazooie: Nuts & Bolts" joke here). And in most cases, it's worth the effort because you'll find some useful crafting (or cooking) materials, weapons, armor, or even subquests just over the horizon or around the next corner.Įven more so, you have more freedom in the ways you exercise that freedom thanks to Link's new abilities. Even though the map is an expanded facsimile of the previous game, it feels more rewarding to comb through every nook and cranny. Not because the game tells me to, or because I need certain items for story progression, but because I'm having fun. I want to keep playing so I can find everything.
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